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Lotteries

Article Overview

Lotteries cost more than states bargain for, while falling short of promises made.

Many regard lotteries as a relatively benign form of gambling. However, 31 percent of callers to the 1-800-GAMBLER national hotline (operated by the Council on Compulsive Gambling of New Jersey) indicate otherwise.1 According to the North American Association of State and Provincial Lotteries, state-run lotteries combined are a $42 billion per year business (or tax revenue) for state governments in 2002. Unfortunately, the majority of lotteries fall short of promises made, and the social costs often are greater than citizens realize.

Advertising

State lotteries spent approximately $466 million on advertising and promotional costs in 2002.2 Much lottery advertising is misleading; some is downright dishonest. The New Republic offered one example: “Take a current Washington, D.C., lottery ad campaign for D.C. Daily Millions. The slogan is ‘A Million a Day--Just Play.’ D.C. Daily Millions would be more accurately titled D.C. Daily Thousands: no one has won more than $5,000 in the history of the game.”3 The same article also noted that lotteries typically advertise only the top prize, which can run into the tens of millions of dollars, and then give the odds of “winning” the lowest prize, often another lottery ticket.4 Kentucky has a 'shelf talker' targeted for the coffee section of the supermarket that says, ‘If you want a real jolt, play Scratch-offs.’"5 Additionally, state lotteries are exempt from Federal Trade Commission truth-in-advertising standards.6

Duke University professors Charles Clotfelter and Philip Cook note six common tactics commonly used in lottery advertising:7

  • Overemphasize the chance of winning. In 70% of TV ads studied, those pictured playing the lottery won.
  • Design games so as to disguise the true odds, as well as to give the impression of a greater possibility of winning.
  • Ridicule doubters.
  • Encourage the false notion that there is an element of skill in playing the lottery.
  • Encourage players to minimize regret. Remind them of how bad they would feel if they missed playing the lottery on the day when their numbers “hit.”
  • Provide misleading information about the true odds, or don’t provide any information at all.

Corruption

GTECH Corp., the world’s largest supplier of lottery products and services which is involved in the over 94 percent of the instant ticket sales in the United States.8 Today, GTECH's online system handles an average approximately 280 million transactions per day in one average-size U.S. state alone.9 GTECH has been hounded for years by allegations of corruption and improper practices. A London jury found that GTECH chairman Guy Snowden attempted to bribe a competitor regarding the operation of Britain’s National Lottery.10 Snowden subsequently resigned.11

A four-month investigation by Fortune magazine concluded: “Rare is the company that has faced as many allegations of baldly sleazy conduct as GTECH. Most recently, early this October, in a federal courtroom in Newark, New Jersey, the company’s former national sales manager, 49-year-old J. David Smith, was convicted of orchestrating a kickback scheme using inflated payments to state-level political consultants. The conviction brought down a man who almost single-handedly led GTECH to its current position.”12 Litigation against GTECH continues today.13

Educational Funding

Lotteries are often promoted as a way to boost school funding. More than half of all state lotteries earmark lottery revenues for education.14 However, a study conducted by Money magazine discovered that states without lotteries actually spend a greater percentage of their budget on education. Further, since 1990, spending devoted to education has actually decreased in lottery states, while increasing in non-lottery states during the same period.15

After studying lottery-aided educational funding, two St. Mary’s College (Notre Dame, Ind.) professors concluded: “Regardless of when or where the lottery operated, education spending declined once a state put a lottery into effect. ... This study indicates that states without lotteries actually maintain and increase their education spending more so than states with lotteries. ... Hence, citizens should recognize that claims that lotteries will improve education funding are likely to be as misleading as their odds of winning those lotteries are meager.”16

Florida and New York, among a number of other states, have both experienced the fallout of false "educational funding" promises. "We can't help but be reminded of the disappointment of the lottery itself [Florida lottery], which observed its 15th anniversary this month[January 2003]," the Lakeland Ledger reported in Florida. "[T]he lottery was sold to voters as a means of bolstering existing education funding. In the end, lamentably, lawmakers used the lottery windfall to supplant education tax dollars that were siphoned off into other programs and agencies. The result? Today, education funding continues to be inadequate and one of the big reasons lawmakers are ballyhooing the benefits of video gambling."17

In New York, the State Comptroller's report reads, "By dedicating it [New York lottery proceeds] to education, there is an implied promise that the lottery will increase school aid. … This has never happened in New York. … Lottery money has never supplemented state aid; it doesn't today and it likely never will. … In New York, as in many other states, lottery earnings have been earmarked for education primarily as a public relations device. The opposition that arises from the use of gambling proceeds to fund government services is deflected by pointing to the worthy purpose that the lottery funds."18

In 1997, Georgia H.O.P.E Scholarships were given to 392,764 citizens [from lottery proceeds]; however, nearly 17,700 Georgia adolescents experienced severe problems with gambling addiction, while an additional 39,100 to 56,800 adolescents in Georgia were at risk for developing gambling related problems.19

Evolution of Lottery Games

Lotteries have shifted noticeably in recent years toward games that more closely resemble casino-style gambling. Forms of lottery gambling such as video lottery terminals (VLTs) have proven to be highly addictive — the "crack cocaine" of the gambling industry. Robert Hunter, a nationally recognized expert on gambling addiction and head of the gambling treatment program at Charter Hospital in Las Vegas, believes that "[L]awmakers need to factor into their analysis something that has received little attention thus far: that video gambling machines are 'the crack cocaine' of gambling because they are so addictive."20

Five years after the introduction of VLTs in Oregon, the number of weekly Gamblers Anonymous meetings in the state rose from 3 to more than 30.21 After almost a decade of legalized video gambling, South Carolina's Governor outlawed all 34,000 video poker machines [nearly identical to some modern VLT games] in the year 2000, only after multitudes of children, adults, marriages and families had ingested the poison of gambling addiction.22

In South Dakota, the number of individuals seeking treatment for a gambling addiction dropped dramatically after a court-ordered temporary shutdown of VLTs in that state. Within days after the machines had been turned back on, the numbers of individuals seeking treatment rose sharply.23 Dave Nelson, a South Dakota State attorney says "Video lottery is making criminals out of people who would not otherwise be involved in the criminal justice system."24

Fate of Lottery Winners

Even many of the “winners” of state lotteries end up losers in the long run. According to an article in the New York Post: “About once a month on average, a hapless millionaire winner of one of the 37 [currently 40] state lotteries goes bust and files for bankruptcy, experts say. That’s the rags-to-rags fate of about one-third of all winners.”25

Further, winning the lottery does not seem to satisfy the desire for riches. Duke University professors Clotfelter and Cook found that lottery jackpot winners substantially increased their spending on lottery tickets after winning.26

Heavy Play

Clotfelter and Cook report that 10% of lottery players account for 50% of lottery purchases. The top 20% of players account for 65% of purchases.27

Marketing Practices

There are some indications that lotteries use sophisticated marketing techniques to encourage reckless betting behavior. In July 1997, the Rocky Mountain News reported: “The Colorado Lottery is studying our brains to figure out ways to lure us into gambling. The lottery spent $25,000 for a study called Mindsort to analyze the left and right sides of the human brain to understand how to manipulate player behavior. Officials say they aren’t trying to hook people into playing the lottery. But page 15 of the Mindsort report ... describes certain people as less likely to begin playing, but ‘once hooked, hooked.’”28 But the exploitation of human weakness has not deterred the growth and promotion of state-run lotteries, as state governments continue to raise revenue by encouraging their citizens to make poor choices.

The lottery marketing industry is placing more emphasis on instant ticket sales largely because it is an "impulse purchase." Stand-alone machines are also becoming more prevalent, and retail-site research dictates where the machines will sell the most tickets (often in liquor stores, grocery stores and convenience stores). In the past two fiscal years, the Lottery has distributed over 1,500 neon signs to the liquor and convenience channels, of which it has 10,000 outlets.29

Chad Hills is the Analyst for Gambling Research in the Public Policy Department at Focus on the Family.

1 Council on Compulsive Gambling of New Jersey, "Summary of 1999 Statistics for 1-800-Gambler Helpline," 1999, (3 June 2003).
2 2Note: Calculations based on an estimate from Terri LaFleur, publisher of La Fleur’s Lottery World, a monthly trade magazine distributed to lottery executives worldwide. La Fleur estimates that overall 1.1% of lottery sales go toward advertising costs. Thus, 1.1% of 2002 U.S. lottery sales ($42.4 billion) is about $466.4 million. Sources are as follows: a) Suzette Hill, "POP’s A Winner For State Lotteries: These corporations spend $400 million a year on advertising while balancing profitability with public policy issues," Point of Purchase Magazine, online article, > Copyright 2001 Kopel Research Group, Inc., 31 March 2003, (7 July 2003). b) The North American Association of State and Provincial Lotteries (NASPL) online, Fast Facts, "FY01 & 02 Sales and Profits," (7 July 2003).
3 Robyn Gearey, “The Numbers Game,” New Republic , May 19, 1997, p. 20.
4 Robyn Gearey, Ibid.
5 Suzette Hill, Ibid.
6 The North American Association of State and Provincial Lotteries (NASPL) online, Did You Know?, "Lottery advertising isn't regulated by the Federal Trade Commission. Why not?" (7 July 2003).
7 Charles T. Clotfelter and Philip J. Cook, “Lotteries in the Real World,” Journal of Risk and Uncertainty, no. 4, 1991, pp. 230-231.
8 GTECH, Corp. online, Public Affairs, Lotteries in Society, "Milestones," 2003, (7 July 2003).
9 GTECH, Corp. online, Ibid.
10 Brett Pulley, “Chief of GTECH Quits in Wake of Libel Case,” New York Times, February 4, 1998.
11 Brett Pulley, Ibid.
12 Peter Elkind, “The Numbers Crunchers,” Fortune , November 11, 1996.
13 GTECH, Corp. online, Investors, Corporate Profile, "Annual Report (2003)," 2003, full report in Adobe PDF, Litigation pp. 45-46, (7 July 2003).
14 The North American Association of State and Provincial Lotteries (NASPL) online, Fast Facts, "Beneficiaries," 30 June 2001, (6 November 2002).
15 Peter Keating, “Lotto Fever: We All Lose!” Money, May 1996, pp. 144, 147.
16 Donald E. Miller and Patrick A. Pierce, “Lotteries for Education: Windfall or Hoax?” State and Local Government Review, Winter 1997, pp. 40-41.
17 The Ledger (Lakeland, FL), "More Gambling Is Not The Answer," January 21, 2003, Tuesday, News, Pg. A10.
18 Sandra M. Shapard, "The New York Lottery Role in Financing Education," New York State Comptroller's Office of Fiscal Research and Policy Analysis Deputy Comptroller, April 1998. (6 May 2003).
19 Rachael A. Volberg, Gemini Research, report to the Georgia Department of Human Services, June 25, 1996.
20 Tyler Bridges, "Push underway to legalize video gambling," The Miami Herald, 30 October 2002, (5 June 2003).
21 Jeff Mapes, “Gambling on Addiction,” The Oregonian, March 9, 1997, p. 1A.
22 Jonathan Dube, "Gamblers Out of Luck: Two Losses Make This a Historic Anti-Gambling Week," ABC News Online, 15 October 1999, (5 June 2003).
23 R.D. Carr, J.E. Buchkoski, L. Kofoed, and T.J. Morgan, “‘Video Lottery’ and Treatment for Pathological Gambling: A Natural Experiment in South Dakota,” South Dakota Journal of Medicine, January 1996, p. 31.
24 Stop Video Gambling Web-site, Quick Facts (5 June 2003).
25 Paul Tharp, “Lottery Raises Issues of Cents and Sensibilities,” New York Post, November 14, 1997.
26 Charles T. Clotfelter and Philip J. Cook, Selling Hope: State Lotteries in America (Cambridge, Mass.: Harvard University Press, 1989), p. 122.
27 Charles T. Clotfelter and Philip J. Cook, Ibid, p. 92.
28 Ann Carnahan, “Lottery Analyzing Players’ Brains,” Rocky Mountain News, July 8, 1997, p. 5A.
29 Suzette Hill, Ibid.
 
 

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